Game Assets

A digital download store template. Customers try a free sample, pay once, and download the files.

gameassets.spark.site
The Game Assets home page: the headline "Art for your next game" above pixel-art heroes facing a knight in a dungeon
The Game Assets home page: the headline "Art for your next game" above pixel-art heroes facing a knight in a dungeon

Make this your business

Tools to run the business

The template includes internal tools for making packs, products and sales.

Pack generator: a Pixel Mini Golf pack with AI-generated pixel-art sprite sheets and tiles

Pack generator

Generate pixel-art sprite sheets and tilesets with AI, then send the pack to Products.

Sales: downloads per day, the last 13 weeks of revenue, and total revenue and sales

Sales

See downloads per day, weekly revenue and total sales.

Products: the list of packs and free samples with status, price, sales and revenue

Products

Set each pack and its free sample, with price, sales and revenue.

Your first customer

Here's what a customer sees when they buy a pack.

  • The shop: The packs, starting with Lootwatch and its sprite sheets

    Browse the packs

    Each one shows its art and price.

  • A pack page: Lantern Pond at $16 with Buy and Download free sample

    Try a free sample

    Download part of a pack before buying.

  • The pack page: $16, Buy the full pack and Download free sample

    Buy the pack

    One payment. No subscription.

  • My downloads: Lootwatch and Lantern Pond with Download pack buttons

    Download any time

    Every pack they own waits in My downloads.

Ask Spark for changes

Your template comes with the Spark agent. Ask for changes, and Spark will update your project.

  • Make it a shop for my sound effect packs.

  • Sell a bundle of every pack for $35.

  • Add an animated preview to each pack.

  • Email buyers when a pack they own gets new files.

  • Most samples are downloaded but never bought. Want me to email a 20% code the next day?

  • Should I add a license page that says how buyers can use the files?

What you don't have to pay for

These are usually separate subscriptions that someone has to connect. Spark includes them in one plan.

What you'd pay for separately

  • Website builder and hosting Separately: $39/mo
  • Checkout and file delivery for downloads Separately: $13/mo
  • An AI image generator For new sprite packs Separately: $30/mo
  • Admin tools and a database One seat Separately: $24/mo
  • A freelance developer to connect it all 10 hours a month at $30 an hour Separately: $300/mo

Total Separately: $406/mo

With Spark Start for free

Each price is a typical small-business plan, billed monthly. Card fees apply either way.

Common questions

What does it cost?

Nothing to start, and you can publish on Spark's free plan at a spark.site address. Taking payments and using your own domain need a paid plan, from $25 a month. See pricing.

Do I get the original's customers or domain?

No, those stay with the original business, and you choose your own address.

Do I need to know how to code?

No. Ask for changes in plain words.

Who can I ask before starting?

Email support@spark.site and we'll answer.

Start with Game Assets

Here's what happens when you start.

  1. It opens in your account Game Assets appears as a new project in Spark. New to Spark? You make an account first.
  2. Make it yours Ask Spark for your name, your look and your prices.
  3. Connect Stripe and publish Publish and your shop goes live at its own address. Taking payments needs a paid plan.